The game was made available on the Google Play Store on April 4, which is important to remember. The India-focused mobile game by the creators of Battlegrounds Mobile India is a battle royale type multiplayer, Player vs Player (PvP), shooting game. This comes only a month after the KRAFTON India arm chose the first cohort for its newly created KRAFTON India Gaming Incubator (KIGI).
Krafton, a South Korean gaming powerhouse, and its Spanish counterpart, ZeptoLab, have announced the official launch of their new shooter mobile game Bullet Echo India.
It is worth noting that the game was released on the Google Play Store on April 4.
The creators of Battlegrounds Mobile India have released a mobile game with an emphasis on India. It is a multiplayer shooting game in the vein of battle royale, where players must band together, plan ahead, and engage in combat to be the last squad remaining.
The company said that since its release, the game has risen to the top of the Google Play Store’s ‘Top Free,’ ‘Action,’ and ‘New’ categories.
The business stated that the Bullet Echo India incorporates elements of India’s rich culture and history. It also promised events related to Indian festivities in the future.
This comes barely a month after the KRAFTON India branch announced the inaugural cohort of its newly created KRAFTON India Gaming Incubator (KIGI).
Krafton India has so far picked two firms for the cohort: Re Dimension Games and Shura Games.
Last year, KRAFTON committed $150 million (over the next two to three years) to Indian gaming and entertainment entrepreneurs. The BGMI maker has been investing in India since March 2021.
Additionally, the business relaunched “BGMI” in India last year following its separation from Tencentas. The Indian government banned the game in July 2022, citing concerns about Indian users’ data.
In 2020, the Indian government banned the popular game PUBG Mobile, as well as other apps having Chinese links, under Section 69A of the Information Technology (IT) Act.
Last year, Krafton India CEO Sean Hyunil Sohn highlighted employment cost subsidies provided to gaming companies by nations such as the UAE and Canada. Sohn noted that there could be opportunities to boost the industry in India as well.
However, optimistic about the growth of gaming in India in the future, Sohn pointed out, “Indian gamers are now at 500 Mn with true gamers in the range of 100 Mn which is not as big as China or South Korea, but given the very inexpensive cost of mobile internet and wide penetration of smartphones, I think the number of gamers will increase very fast and… open up more opportunities for gaming companies like us.”, according to Inc42.
Even if the real-money online gaming startup ecosystem in India is having trouble staying afloat due to a 28% face value GST, there is still a growing demand for recreational and mid-core games in the country.